Home AdExchanger Talks It’s Game Over For Outdated Gamer Stereotypes

It’s Game Over For Outdated Gamer Stereotypes

SHARE:
Gabrielle Heyman, VP, global brand Sales & partnerships, Zynga

Billions of engaged consumers with disposable income spend hours of their lives playing mobile games. But, for some reason, marketers are still only dipping a toe.

And that’s been the case for years.

“It’s been quite a long time that ad spend in gaming isn’t commensurate with time spent in gaming,” says Gabrielle Heyman, Zynga’s VP of global brand sales and partnerships, on this week’s episode of AdExchanger Talks.

“There are 3.2-ish billion gamers worldwide,” adds Heyman, and most of them don’t fit the prevailing stereotype of teen boys in the basement.

The average age of mobile gamers “is way older than people think,” she says.

The majority are in their mid-to-late 30s, and when you zero in on casual games – easy-to-play, mass-market games with short play sessions – the breakdown is roughly 75% female.

Millennial and Gen X women are “a powerhouse of the economy,” Heyman says. They make most of the household buying decisions – “that’s common in most countries,” she says – and they’re buying for everyone: their kids, spouses, partners, friends and also themselves.

On top of that, women make most of the health care decisions for their families, and the majority of enrolled college students in the US are female.

“Women play a really vital role for advertisers,” Heyman says.

So what will finally get marketers to spend more on gaming?

To be fair, momentum is building. More brands are experimenting with game-based media and recognizing entertainment is an omnichannel experience. Second-screening is a great example.

“When you’re sitting watching TV, you have your phone right next to you and, a lot of the time, you’re playing your game while you’re watching,” Heyman says. “There’s a way to make the two complementary … it’s not us or them; it’s both really.”

But despite the optimism, the persistent gap between ad spend in gaming and audience attention remains a puzzle to be solved.

“That’s the question of the millennia, right?” Heyman says.

Also in this episode: The need for high-quality ads that enhance the gaming experience rather than disrupt it, measuring ad effectiveness in “non-clickable” environments and why Zynga sold its mobile monetization Chartboost last year. Also: Heyman’s experience playing guitar and singing in an LA-based band called The Hussies.

Must Read

Comic: Causal Meets Casual

Jones Road Beauty Is Using A New Type Of MMM To Reset Its Media Measurement

Inside how Jones Road Beauty is trying to turn messy, conflicting measurement signals into a single testing roadmap for its media mix.

Comic: America's Mext Top AI Model

AI Is Moving Fast. The Law, Not So Much

IAPP’s Global Summit in DC was a reminder that AI is moving fast – and judges, privacy lawyers and practitioner are racing to keep up.

CIMM Is Out To Prove That All Media Isn’t Equal

An upcoming paper from CIMM doesn’t just demonstrate that differences in media quality can be measured. It also argues that tying media value to short-term outcomes has perpetuated longstanding industry challenges.

Privacy! Commerce! Connected TV! Read all about it. Subscribe to AdExchanger Newsletters

TikTok On Why Brands Can’t Buy Its New Ad Formats Programmatically

Not unlike last year, the mood during TikTok’s NewFronts presentation last week felt like cautious optimism, if not outright relief.

Meta’s NewFronts Message To Advertisers: Embrace The Noise

Can a good sales presentation offset the impact of a very bad news week? That’s a question for Meta, which collected two guilty verdicts in court this week for failing to protect children and creating additive products.

AI Helps Manscaped Trim Social Chatter Down To The Bare Essentials

Meet Clamor, a new social listening product that pulls cultural insights from online conversations in real time. Clamor helped Manscaped freshen up its marketing, including for this year’s Super Bowl.