Home Gaming In-Game Programmatic Ad Platform Anzu Raises $9 Million With Support From WPP And Sony

In-Game Programmatic Ad Platform Anzu Raises $9 Million With Support From WPP And Sony

SHARE:
Anzu, a programmatic platform for buying in-game ads, has closed its second Series A round with $9 million, bringing its total funding to $17 million.

It’s still early for in-game console advertising – where ads appear natively on walls and t-shirts during gameplay – but brands are getting interested, says Itamar Benedy, CEO and co-founder of Anzu.io, a programmatic platform for buying in-game ads across consoles, PCs, mobile, esports tournaments and livestreams.

On Tuesday, Anzu closed its second Series A round with $9 million, bringing its total funding to $17 million since 2017. Anzu raised its first $6.5 million Series A in 2019.

The current round was co-led by early stage gaming and esports-focused VC firm BITKRAFT Ventures and HBSE Ventures, and included participation from WPP (an existing investor), the Sony Innovation Fund, Alumni Ventures Group, LGBT+ VC firm Gaingels and The Chicago Cubs (yes, the baseball team).

Several notable angels also contributed to the round, including Marc Merrill, co-founder of Riot Games, maker of League of Legends, and Dylan Collins, CEO and co-founder of kid tech ad platform SuperAwesome, which was acquired by Fortnite owner Epic Games in September.

It’s a crowded round, but that’s by design, Benedy said.

“The point is to maximize shareholder value and only raise what we need,” he said. “This round is more about getting the right companies involved.”

When WPP joined Anzu’s first Series A, for example, simply being associated with the holding company was “very meaningful for us from a demand perspective,” Benedy said. The hope is that the involvement of Sony’s investment arm will cast a similar halo effect on the supply side, although Benedy couldn’t comment on any specific next steps, such as whether Sony plans to integrate Anzu’s technology into its PlayStation console.

Rather than having to hard code ads into a video game, Anzu has an SDK that can be integrated into console games, PC games and mobile games to serve ads programmatically.

The ads themselves are blended directly into the gameplay, usually in the form of branded content that appears as a 3D billboard, a logo on an avatar’s t-shirt or a poster on a wall. If there’s a shadow falling on the wall in the game, a shadow also falls on the poster, Benedy said.

Last year, Anzu became the only company licensed to provide in-game advertising services for Microsoft’s Xbox, although it doesn’t have a relationship with the other leading gaming console company, Nintendo.

But Anzu’s technology does support both major gaming engines, Unreal Engine and Unity, so that developers only have to do a one-time integration to make their inventory available through buying platforms. Anzu has built pipes to all of the major DSPs, including The Trade Desk, Verizon and Adform.

Subscribe

AdExchanger Daily

Get our editors’ roundup delivered to your inbox every weekday.

“Brands can use the same media buying platforms they’re used to buying with and they don’t have to create new assets,” Benedy said. “They can use what they have already.”

At the same time, game developers have control over which game objects to monetize, which formats are displayed, the types of brands it allows into its game and the data it shares back with advertisers.

“Brands are brought into the game in the same way as they’d appear in the physical world,” he said. “But we also respect the game and the play. Nothing pops up, it’s not full screen, it just becomes a native part of the user experience.”

Anzu has its own homegrown technology to measure viewability in 3D gaming environments, including the size of a piece of creative, how long it’s in view, whether it’s fully viewable and at what angle a gamer is seeing it. Anzu has partnerships with Nielsen, ComScore and Oracle’s Moat to audit the analytics it shares back with advertisers. Third-party measurement makes brands more comfortable spending in gaming environments, Benedy said.

Advertisers are also getting more comfortable with gaming from a brand safety perspective, although it’s really more a question of brand suitability, he said.

The majority of games don’t include any user-generated content, which makes even the most violent first-person shooter game more predictable than YouTube or the Facebook news feed. Brands that do choose to advertise in violent games can have a pretty good sense of what they’re getting into from the start.

“A few years ago we had to educate brands about gaming in general and why they should even be in games,” Benedy said. “But now they get it, and the conversation has become about more practical matters, like what do I do and how do I do it.”

Anzu is planning to spend most of its new round on growth, sales and marketing and expanding into new markets, including the US and APAC. Anzu’s headquarters are in Tel Aviv, it’s got people on the ground in London and Germany, a newly opened office in Los Angeles and another location set to open shortly in New York City.

The company’s current headcount is roughly 40, which Benedy said he’s aiming to double this year with mainly sales and marketing folks.

Must Read

A TV remote framed by dollar bills and loose change

Resellers Crackdowns Are A Good Thing, Right? Well, Maybe Not For Indie CTV Publishers

SSPs have mostly either applauded or downplayed the recent crackdown on CTV resellers, but smaller publishers see it as another revenue squeeze.

The IAB Formalizes Its Measurement Initiatives Under Its New ‘Project Eidos’

The IAB unveiled its Project Eidos on Monday, a new program uniting its numerous measurement initiatives under one banner.

John Gentry, CEO, OpenX

‘I Am A Lucky And Thankful Man’: Remembering OpenX CEO John ‘JG’ Gentry

To those who knew him, John “JG” Gentry wasn’t just a CEO. He was a colleague who showed up with genuine care and curiosity.

Privacy! Commerce! Connected TV! Read all about it. Subscribe to AdExchanger Newsletters

Prebid Takes Over AdCP’s Code For Creating Sell-Side AI Agents

The group that turned header bidding software into an open standard is bringing the same approach to publisher-side AI agents.

Meta logo seen on smartphone and AI letters on the background. Concept for Meta Facebook Artificial Intelligence. Stafford, UK, May 2, 2023

Meta Bets That Its Ad Machine Can Fund Its AI Dreams

Meta is channeling its booming ad revenue into a $135 billion AI drive to power its “personal superintelligence” future.

Comic: Header Bidding Rapper (Wrapper!)

Microsoft To Stop Caching Prebid Video Files, Leaving Publishers With A Major Ad Serving Problem

Most publishers have no idea that a major part of their video ad delivery will stop working on April 30, shortly after Microsoft shuts down the Xandr DSP.