Home Mobile Zynga Has A Soft Quarter For Advertising, But Players Who Once Churned Are Returning

Zynga Has A Soft Quarter For Advertising, But Players Who Once Churned Are Returning

SHARE:

Both Words With Friends and Zynga Poker are more than 10 years old. But players who left long ago have been returning to the titles organically in recent weeks thanks to shelter in place. And new users are coming on board too.

The uptick, which only really started in earnest during the last two weeks of March, isn’t evidenced in Zynga’s Q1 daily active user count (down 7% YoY to 21 million), said Zynga CEO Frank Gibeau on the company’s Q1 earnings call Wednesday. But there was good momentum going into April, and Zynga expects it to be reflected in the Q2 results.

Similar to King, though, Zynga experienced an advertiser pullback in mid-March. Ad revenue and bookings were $59 million, down 9% year over year.

The negative impact on ad monetization was somewhat offset, however, by a surge in player engagement, said Bernard Kim, Zynga’s president of publishing.

“Players want to engage and it might take some companies a little time to catch up to where the trends are going,” Kim said. “But more people are gaming and talking about games today than even just a few months ago.”

AdExchanger caught up with Kim.

On supply vs. demand dynamics during COVID-19: “Sports, the Olympics, live events – they aren’t going away, but they are going to be different. Games could become a more important advertising platform in the future as players get even more engaged.”

On the gaming audience: “Our gamers often don’t even consider themselves to be gamers. A Words With Friends player might think of the game as a brainteaser or a social platform rather than a gaming experience.”

On lapsed users returning on their own to older, nostalgic games: “The Words With Friends franchise has been around for over a decade, but we’re seeing players who left jump back in organically. Maybe they got an invitation from a friend. I’ve been playing with all of my friends from high school in lieu of doing group Zoom calls. We chat with each other, it’s fun and it’s low stress – almost a social platform more than a game.

The same is true of Zynga Poker, which is a real-time card game where people sit at tables with one another. They’re shoulder to shoulder, virtually. Compared with before COVID-19, we’re seeing an uptick in people chatting at these tables and sending each other notes, like, ‘Hey, great play.’”

On retaining new and reactivated users when quarantine ends: “It’s really hard to forecast what will happen once baseball is back on TV or the local pub opens again. We’re forecasting that the elevated levels of engagement we’re seeing due to shelter in place will normalize in the second half of Q2.

But today, a game like Words With Friends is also a lot more retentive than it was even two years ago. There’s a lot more to do in the game, more players, more features and more of what we call ‘bold beats,’ or regular content updates. These additions in general have been fundamental to our turnaround and bringing Zynga back to growth as an organization.”

On game development … at home: “We don’t have any disruption to our supply chain. I live in Los Angeles and my neighbors in Hollywood can’t go to the set anymore. But we can deliver as many if not more virtual items, content and events in our titles as we did three months ago.”

On striking a balance between advertising and in-app purchases: “All of our titles are free to play, and there’s a tremendous amount of optionality. If someone doesn’t want to spend money, they can just engage or they can watch an ad to get virtual currency. It gives us multiple different revenue streams.”

On taking advantage of lower CPMs to acquire users: “Even though the advertising yield might be a little softer than expected, our supply is up because of higher engagement. The two level each other out. If things are a little softer on the advertising side, there’s a user acquisition opportunity to bring players in at higher volumes and at a lower cost, which can help push up our in-app purchase business.”

On why free-to-play games are well positioned during an economic downturn: “Most people have a smartphone in their pocket and over 96% of our revenue is driven on mobile. This summer I would have been watching ‘The Fast and the Furious in the theater’ – and now I’m going to experience it in our CSR Racing game.

People might have less disposable income, but they’ll still be able to play these games for free.”

This interview has been edited and condensed.

Must Read

AdExchanger's Big Story podcast with journalistic insights on advertising, marketing and ad tech

The Apple Bites Back

Apple has a new block list for data brokers and ad tech vendors that do cross-site user tracking – which could expand to include a much broader slate of ad tech and martech vendors across the entire ecosystem. Plus: a few thoughts on Advertising Week New York.

How Data And Ad Tech Vendors Are Preparing For The iOS 27 Fallout

Against the backdrop of Advertising Week New York this week, the programmatic ecosystem has been buzzing madly like the inhabitants of an overturned beehive after the release of Apple’s iOS 27.

How Does Agentic Buying Work In CTV?

Given how much agentic AI pervades nearly every conversation these days, it’s easy to overlook how nascent the technology still is, particularly when it comes to buying ads on connected TV.

Privacy! Commerce! Connected TV! Read all about it. Subscribe to AdExchanger Newsletters
Patrick Dolan, Chief Operating Officer, OAAA

How The OAAA Is Guiding DOOH Through Its Next Stage Of Programmatic Evolution

OAAA COO Patrick Dolan explains how the organization is changing to guide the out-of-home channel through programmatic’s agentic era.

PubX Raises $5 Million And Buys Digital Governance Startup Compliant

PubX has acquired media-quality startup Compliant and raised a $5 million Series A as it expands its agentic ad-buying platform into the US.

New WBD Report Makes The Case For Getting The Measurement Basics Right

Warner Bros. Discovery has a new white paper analyzing the data and methodologies of five top video measurement providers: VideoAmp, iSpot, Comscore, Innovid and Samba.