Home Mobile Why Zynga Is Buying A Hypercasual Gaming Studio Despite IDFA Restrictions On The Horizon

Why Zynga Is Buying A Hypercasual Gaming Studio Despite IDFA Restrictions On The Horizon

SHARE:
Zynga acquires hypercasual gaming studio Rollic Games.

Hypercasual dominated the mobile gaming charts even before the pandemic.

Installs of hypercasual games, characterized by extremely lightweight, free-to-play mobile titles, more than doubled between December 2019 and March of this year, according to joint research from Adjust and Unity. Once lockdowns started, the growth accelerated, with play sessions up by 72% in March.

But margins are razor thin in hypercasual gaming, and with IDFA restrictions coming next month in iOS 14, CPMs are set to nose dive.

Yet on Wednesday, Zynga said it intends to acquire Rollic Games, a hypercasual gaming studio based in Istanbul with more than 250 million downloads collectively across its portfolio.

Zynga will acquire 80% of the company for $168 million in cash at a $210 million implied valuation. The deal is expected to close on Oct. 1, and Zynga will purchase the rest of Rollic in installments over the next three years. This is Zynga’s second acquisition in as many months. It bought Peak Games, the maker of Toy Blast and Toon Blast, for $1.8 billion in June.

It’s great to have a scaled portfolio of gaming titles – but what about monetization in an environment where tracking is hobbled on iOS and performance can only be measured at the campaign level, rather than the user level?

The lifetime user value of a hypercasual player is often less than three weeks, which means they have to keep their customer acquisition costs very low and then monetize their users, usually through ads, as quickly as possible before players invariably churn.

As Eric Seufert, a media strategist, former Rovio exec and editor of Mobile Dev Memo, noted on Twitter in mid-July, Apple’s IDFA changes create “a massive handicap” for hypercasual. Without device graphs, he wrote, hypercasual CPMs plummet.

But during Zynga’s second quarter earnings call Wednesday evening, CEO Frank Gibeau claimed that “the way Rollic acquires players does not rely on IDFA.”

In other words, Rollic’s method is to chase extremely low-cost CPIs by running user acquisition campaigns against broad, largely untargeted audiences. It’s not unlike the age and demo targeting that advertisers do on traditional linear TV, said Bernard Kim, Zynga’s president of publishing.

When someone sees an ad for Go Knots 3D, where the object is simply to untangle knots, they know what they’re getting, Kim said.

“Anyone can jump right in and there’s no learning curve, so it’s more of a mass marketing play than the very targeted campaigns we do for our other games, which are more whale-driven,” Kim said.

Whales are players that spend a lot of money on in-app purchases in a game, and are responsible for the majority of revenue for many casual mobile game titles, such as Zynga’s own Empires & Puzzles.

Part of the rationale in acquiring Rollic is to learn from the studio’s seeming ability to drive efficient installs at super-low CPIs, and then to apply those tactics to Zynga’s other franchises.

“When it comes to IDFA, there are a lot of unknowns,” Kim said. “But we see the way they can bring players into their network as something that can be a major learning for the total company.”

Must Read

How Programmatic Home Screen Ads Are Becoming More Standardized (And More Accessible)

How long does it take you to decide what to watch after you turn your TV on?

Nielsen’s Latest Updates Aim To Remove Bias From Its Measurement Strategy

Just in time for new TV programming to hit the screens in September, Nielsen is rolling out a few upgrades to its video measurement currency that will go live by the end of August

The Agency Black Box Is Breaking. Horizon Media’s Bob Lord Explains Why

According to Horizon Media’s Bob Lord, most agencies are trying to solve the wrong problem by obsessing over cost efficiency at a time when AI has quietly unlocked something far more valuable: the ability to become a growth partner to advertisers.

Privacy! Commerce! Connected TV! Read all about it. Subscribe to AdExchanger Newsletters

Taking A Look At Tuple, A New Entrant To The Ossified DSP Market

Tuple is entering the DSP market at a strange and tense moment for third-party ad tech. “There’s just so much animosity” between the programmatic buy and sell sides, says Founder and CEO Doug Lauretano.

AdExchanger's Big Story podcast with journalistic insights on advertising, marketing and ad tech

AppLovin’s Play To Reach Non-Gaming Advertisers

Gaming apps are filled with ads for more gaming apps. Why not other advertisers? We go inside AppLovin’s play to bring non-gaming advertisers into the fold.

Andrea Kwiatek, director of strategic partnerships at Goodway Group

Agentic AI Is A Shiny New Object, But Supply-Path Optimization Is A Reality Check

AI can help make media buying more efficient. But it’ll take some more time before AI agents are a seamless part of the modern media buying process, says Goodway Group’s Andrea Kwiatek, director of strategic partnerships.