Home On TV & Video Connected TV Has A Hidden Champion: Gaming

Connected TV Has A Hidden Champion: Gaming

SHARE:
Gijsbert Pols Adjust

On TV And Video” is a column exploring opportunities and challenges in advanced TV and video.

Today’s column is written by Gijsbert Pols, Lead Product Strategist at Adjust.

Connected TV (CTV) is largely associated with streaming services. It is not hard to see why. When people buy an Apple TV or a Roku box, a Samsung smart TV or an Amazon Fire TV stick, it’s usually to watch the content provided by Netflix, Disney+ and Hulu.

When CTV is discussed in an advertising context, most people tend to think of video ads preceding or interrupting streaming content.

However, when I did research on CTV applications based on data provided by 42matters, I came to a surprising conclusion: Yes, video streaming dominates the CTV app market. For the three CTV platforms I looked at (Amazon Fire TV, Apple TV and Roku), video streaming is the leading category, both in terms of the number of available applications and the most popular apps by number of user ratings.

But there is another strong vertical on CTV: gaming.

Looking at the sheer numbers of apps, gaming is the second-largest category on Amazon Fire TV and Apple TV. In November 2020, there were 797 gaming apps on Amazon Fire TV, or 17%, of the total 4,744 apps. On Apple TV, gaming represents 3,633, or 22%, of the 16,241 apps. None of the other categories (sports, music, lifestyle, etc.) comes close to these figures.

On Roku, gaming apps represent only 2% of the total number of apps (a stunning 22,858 in total, across all the countries Roku is available). However, by usage, gaming places second again, bypassing by far even a highly populated ‘faith-based’ category, which is nearly as strong as movies and TV-based apps.

Most app categories on these three platforms have produced only a handful of apps that attract huge crowds. Gaming is the only vertical besides video streaming for which a substantial number of apps has become so popular.

Successful gaming applications come in all sizes. There are typical casual games such as Crossy Road (Hipster Whale) and Snake (Romans I XVI Gaming), which are among the most frequently rated games on Amazon Fire TV and Roku, respectively. But an elaborate racing game such as Asphalt 8 (Gameloft) ranks as a highly popular game on both Amazon Fire TV and Apple TV as well.

Advertisers should take notice of the presence and popularity of gaming applications on CTV, as they seem to be more willing to use advertising as a monetization model. On Roku, nearly 70% of all gaming applications run ads, compared to 54% of video streaming apps.

Subscribe

AdExchanger Daily

Get our editors’ roundup delivered to your inbox every weekday.

Obviously, advertising in video streaming apps is different from advertising in mobile apps.  Consumption of video content is a laid-back experience, making people receptive to interruptive video ads.

Playing games, on the other hand, is a highly engaging activity, providing less fruitful context for video ads. But this engagement provides opportunities for clear calls to action or product placement. The size of the television screen makes those ad placements high quality.

A final point. CTV inherited its approach to advertising from traditional television. Most video streaming services have a background in traditional television, so like their predecessors, they place a heavy emphasis on branding, use a restrictive buying process and offer limited capabilities in terms of measurement.

Gaming companies, by contrast, are accustomed to selling their inventory programmatically. They work with targets further down the sales funnel. So, these companies could partner effectively with advertisers eager to turn CTV into a performance channel.

It is easy to overlook the potential of gaming for connected TV. But gaming apps’ numbers and popularity make them a force to be reckoned with, giving advertisers an opportunity to engage consumers hungry for on-demand entertainment.

Follow Adjust (@adjustcom) and AdExchanger (@adexchanger) on Twitter.

Must Read

Chris Mufarrige, director, Bureau of Consumer Protection, FTC

FTC Consumer Protection Chief: No Easy Answers On Privacy, ‘Only Trade-Offs’

Privacy isn’t black-and-white, says the FTC’s Chris Mufarrige, promising evidence-driven consumer protection cases under the Trump administration.

How Encryption Keys Could Resolve The TID Furor

Rather than sharing universal TIDs that any DSP or curator can access, Raptive says publishers should instead share encrypted TIDs with an encryption key provided only to trusted demand-side partners.

Clear Channel Brings Mid-Flight Measurement To Its OOH Network

Clear Channel will provide advertisers weekly, mid-flight reports on outcomes driven by its inventory in order to bring OOH measurement closer to the speed of digital.

Privacy! Commerce! Connected TV! Read all about it. Subscribe to AdExchanger Newsletters
FTC Commissioner Mark Meador speaking at the NAD's annual conference in Washington, DC on Sept. 16, 2025. (Photo: Brian O'Doherty)

FTC Commissioner Mark Meador: ‘No Human Society Can Long Survive Without Consumer Trust’

Keeping American kids safe in what FTC Commissioner Mark Meador calls “an increasingly complex and fast-paced technological environment” is a top priority for the agency.

Comic: "Deal ID, please."

Amazon Expands Its Programmatic Integration With SiriusXM

On Tuesday, Amazon DSP announced an expanded integration with satellite radio company SiriusXM.

Rembrand merges with Spaceback

Omar Tawakol Is Merging His AI Startup Rembrand With Spaceback

Rembrand announced that it’s merging with creative automation startup Spaceback to build a unified AI-powered platform for “content-based” CTV, digital video and display.