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»rewarded video

Comic: In-game advertising
AdExplainer: What Are The Different Types Of Video Game Ads?

The words “video game advertising” conjure images of digital billboards in virtual worlds, but that doesn’t capture the full breadth of advertising opportunities video games have to offer. Games can support intrinsic or native in-game ads, as well as ads that are delivered alongside gameplay but exist outside the game itself, like pause-menu display ads… Continue reading »

by Anthony Vargas // July 5th, 2022 //
»
Stacy Spikes, CEO & founder, PreShow
Former MoviePass CEO Stacy Spikes On Why It’s Time To Create A Currency For The Attention Economy

If there’s one thing that Stacy Spikes, co-founder and former CEO of MoviePass, learned from his experience at the ill-fated movie ticket subscription service, it’s to trust his gut. “If something doesn’t feel right, don’t do it,” said Spikes. He exited MoviePass in 2017 when Helios & Matheson Analytics, a publicly traded information services company,… Continue reading »

by Allison Schiff // June 28th, 2021 //
»
Game Publisher Tilting Point Knows User Acquisition – And Shows Others How It’s Done

Tilting Point doesn’t just develop its own free-to-play mobile games. It helps other app publishers run performance marketing campaigns and, in some cases, even funds their game development. “We call it progressive publishing,” said CEO Kevin Segalla, who founded the studio in 2012. Over the last few years, Tilting Point has invested tens of millions… Continue reading »

by Allison Schiff // November 1st, 2019 //
»
Elizabeth Warren Brings Ad Buying In-House; IBM’s Red Hat Cloud Gamble

Here’s today’s AdExchanger.com news round-up… Want it by email? Sign up here. In-House 2020 We hear a lot about marketers taking advertising in-house, but now politicians are doing it too. Sen. Elizabeth Warren has hired 300 staffers to produce TV and digital advertising and buy digital ads for her presidential primary campaign, Politico reports. Most candidates… Continue reading »

by AdExchanger // July 11th, 2019 //
»
Rewarded Video: The Name Of The Game At King

What does a 13-year-old have in common with a retired woman and a middle-aged man? They all play mobile games. “There’s a misconception that the gaming audience is just kids,” said Brian Ames, president of Activision Blizzard Media (ABM), an advertising division housed within game publishing giant King. “The reality is, though, that gamers are… Continue reading »

by Allison Schiff // December 21st, 2018 //
»
Google Hooks Up With Unity To Entice Advertisers With Sweet, Sweet Game Supply

Google is going full-court press on universal app campaigns (UAC) through a partnership with Unity Technologies, a company that makes development tools for game creators. Starting Thursday, Unity’s more than 10 million developers have access to advertiser demand from AdMob via a direct integration. It’s the first partnership of this nature between Google and a… Continue reading »

by Allison Schiff // August 2nd, 2018 //
»
Google’s AdMob Bids Adieu To The Waterfall With Its Take On In-App Header Bidding

Google is testing header bidding – again. But this time it’s for in-app demand. On Thursday, Google announced the kickoff of a beta test to blow up the waterfall mediation model within its mobile ad network, AdMob, and replace it with a unified auction. “Think of it as [Google’s] Exchange Bidding, but for networks,” said Sissie… Continue reading »

by Allison Schiff // March 15th, 2018 //
»
MNectar Launches Playable Ads That Reward Users For Playing, Not Just Sitting There

Almost every game developer uses rewarded video to monetize because it’s lucrative – but there’s also a lot not to like about it. “A 30-second video ad just isn’t that engaging, and there’s no reason for users not to put their phone down when the video’s playing and just wait for it to end,” said Tayber… Continue reading »

by Allison Schiff // April 20th, 2016 //
»
Rewarded Video Is A Gem For Ubisoft’s Mobile Games

App publishers are constantly walking the line between user experience and making money. That’s the “main challenge” facing Baptiste Chardon, the man in charge of handling monetization for French game publisher Ubisoft’s more than 25 free-to-play mobile titles, which range from kid games to less casual offerings. An additional challenge lies in making sure that advertising… Continue reading »

by Allison Schiff // March 17th, 2016 //
»
 

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