Home Ad Exchange News Amazon Eyes Game Ads; Snapchat Shows Pay Off For One Publisher

Amazon Eyes Game Ads; Snapchat Shows Pay Off For One Publisher

SHARE:

Here’s today’s AdExchanger.com news round-up… Want it by email? Sign up here

Game On 

Amazon is making a big push into game advertising, if recent job postings spotted by Business Insider are any indication. “We’re looking for the right hands-on engineer to work on a disruptive advertising system set to revolutionize customer acquisition for gamers,” according to the listings. “Imagine layering the strength of Amazon’s deep purchase history data with the power of machine learning to build a programmatic service that will disrupt the $100 billion-plus gaming industry!” It’s unclear if the roles are tied to Twitch, Amazon’s live game-streaming platform, but it’s a category where Amazon controls a lot of data and player engagement. The mobile acquisition space remains hot with valuations (such as Vungle’s $750 million price tag) far higher than traditional performance advertising businesses. Read on

Make It Snappy

PopBuzz, the digital news and culture site owned by Global Media, is doubling its Snapchat programs from three to six in the next month, following an uptick in viewers and revenue. The PopBuzz Snapchat shows launched in October last year as an experimental channel for the company’s 40-person video team, Charles Ubaghs, Global’s audience development director, tells Digiday. But since Snapchat introduced 6-second unskippable ads for its Shows category in March, the content has become a revenue driver. And Snapchat shows bring other, less quantifiable brand boosters for the media company, too. “The presenters of these shows, who were previously news editors, now get stopped in the street,” Ubaghs said. “That’s how engaged the core demographic is.” More.

Vobile Goes Mobile

Vobile Group, a content rights management company, is acquiring Zefr’s copyright and channel management assets, RightsID and ChannelID, for $90 million. It’s an odd acquisition. The Zefr businesses were profitable and generated more than $40 million in the past year, whereas Vobile was unprofitable and reported $15.2 million in revenue last year. About 100 Zefr employees are moving to Vobile, leaving Zefr with a headcount of 150, Variety reports. Going forward, Zefr will focus exclusively on BrandID, its YouTube-based contextual advertising business. Vobile’s customers include global film studios, broadcasters and global entertainment companies. Like those companies, Vobile needs to improve its visibility and monetization of digital media, particularly YouTube. More.

But Wait, There’s More

You’re Hired

Tagged in:

Must Read

SQREEM Touts The Large Behavioral Model – Not The LLM – As The Winning Predictive Engine

Rather than relying on machine learning, SQREEM uses a mathematical AI model to track how systems change over time and predict audience behavior.

Comic: Game Over?

The Google Antitrust Remedies Are Too Little, Too Late – But Publishers Will Take What They Can Get

Given how much the market has changed since the Google trial began, and the wiggle room in the ruling itself, publishers aren’t expecting much relief from the court’s behavioral remedies.

Comic: "Deal ID, please."

Can Sell-Side Curation Solve The Cookieless Audience Problem For Advertisers?

Indie agency KWG says sell-side curation can target more high-performing inventory with better match rates and lower data fees than buy-side curation.

Privacy! Commerce! Connected TV! Read all about it. Subscribe to AdExchanger Newsletters

Infillion Acquires Foursquare, Adding More Location Data To Its Ever-Growing Ad Tech Stack

Infillion checked in with its latest acquisition on Friday: Foursquare. Apparently, if there’s a strategically interesting or distressed ad tech asset on the market, Infillion will find it.

HBO MAX’s Reddit Account Was Compromised And Used For Ad Fraud

A week ago, HBO MAX had its verified Reddit account overrun by a hacker group, which eluded notice for two days while it ran 108 different ad permutations targeting an unknown number of Redditors.

Gaming Wants To Prove It’s Just Like Other Media Channels – While Also Owning How It’s Different

Adapting other channels’ strategies might be what gaming platforms need to do to get advertisers comfortable spending more. Leaning into gaming’s differentiators will come later, after bigger budgets arrive.