Home Gaming IAB, MRC Release First New Standards For In-Game Ad Measurement Since 2009

IAB, MRC Release First New Standards For In-Game Ad Measurement Since 2009

SHARE:
Comic: In-game advertising

The ad industry’s efforts to create universal measurement standards for gaming environments just took a major leap forward.

Tuesday, the IAB, in collaboration with the IAB Tech Lab and the Media Rating Council (MRC), released its first update to in-game ad measurement standards since 2009.

The new standards reexamine the metrics for counting a valid in-game ad impression and add criteria for measuring ad placements in 3D and virtual environments. They also align in-game measurement with display and video standards for more consistent cross-channel measurement.

The new standards are a long-overdue update to the outdated standards from 2009, said IAB Experience Center Vice President Zoe Soon. The MRC had ceased accrediting companies according to the 2009 standards because they were so outdated, which demonstrated a pressing need to draft new standards, she added.

“Traditional digital media advertising was historically more approachable, and [the new standards] will make in-game advertising more translatable for other media buyers, which will ultimately inspire more brands to enter the space,” said PepsiCo’s head of gaming and esports Paul Mascali. The brand was among the participants in the IAB working group for drafting the new standards.

What counts as an impression?

One of the major updates is the revamped in-game impression metric, which borrows from the MRC’s Viewable Impression Measurement Guidelines.

Under the IAB’s 2009 standards, an in-game ad impression was only counted after 10 continuous seconds of exposure to campaign creative.

Now, a static or display ad impression is counted if 50% (or more) of the pixels in the ad were in focus in the viewable space of the display device for a duration of at least one continuous second post-ad render.

Dynamic or video ads also require at least 50% of the ads pixels to be in focus in the display device view, but the duration requirement is upped to two continuous seconds. Any two unduplicated, continuous seconds of ad content (not just the first two seconds of the ad, for example) will satisfy the requirement.

In both cases, the viewable pixel requirement must be met before the time requirement goes into effect.

Subscribe

AdExchanger Daily

Get our editors’ roundup delivered to your inbox every weekday.

Other key updates

Although the new video game standards align to display and video viewability measurement, 3D and virtual reality environments mean factors like viewing angle and lighting, as well as any obstructions caused by other game elements, must be taken into consideration for ad measurement.

For example, the new standards specify that an angle of no greater than 55 degrees relative to the player’s perspective is recommended for a valid impression to be counted. And an in-game ad is considered occluded (or blocked from view) if less than 50% of the creative is visible.

Viewability standards will also apply to digital product placements and branded in-game assets. For example, if an apparel company creates a wearable digital pair of shoes for in-game characters, it makes sense to only count an impression for that asset if the brand’s logo is visible, Soon said.

These viewability concerns will be especially important to consider in metaverse environments years from now, Soon added.

Gaming’s moment in the sun

With the recent rise of in-game ad tech companies like Anzu and Frameplay, the advertising industry is waking up to the opportunities for reaching underserved audiences through video games, Soon said.

With 227 million gamers in the US and more than 3 billion worldwide, video games enjoy broad appeal across a variety of demographics and age groups.

“We’re not going to be able to ignore this shift of consumer time and attention to this major media channel,” Soon said.

The new standards will make it easier for the buy side and sell side to communicate the opportunity and return on investment of in-game ads, which should make it easier for marketers to get buy-in from CMOs and other key decision-makers, PepsiCo’s Mascali said.

Because “standardization offers a more holistic picture of what the investment actually entails,” Mascali said, a greater level of transparency will be especially useful for advertisers who are new to this emerging market.

Increased standardization should also enable more turnkey programmatic advertising opportunities in the gaming space, according to Mascali. In-game programmatic advertising remains scarce, though updated standards may give the industry a needed boost toward automating the emerging video game advertising market.

Must Read

Google Rolls Out Chatbot Agents For Marketers

Google on Wednesday announced the full availability of its new agentic AI tools, called Ads Advisor and Analytics Advisor.

Amazon Ads Is All In On Simplicity

“We just constantly hear how complex it is right now,” Kelly MacLean, Amazon Ads VP of engineering, science and product, tells AdExchanger. “So that’s really where we we’ve anchored a lot on hearing their feedback, [and] figuring out how we can drive even more simplicity.”

Betrayal, business, deal, greeting, competition concept. Lie deception and corporate dishonesty illustration. Businessmen leaders entrepreneurs making agreement holding concealing knives behind backs.

How PubMatic Countered A Big DSP’s Spending Dip In Q3 (And Our Theory On Who It Was)

In July, PubMatic saw a temporary drop in ad spend from a “large” unnamed DSP partner, which contributed to Q3 revenue of $68 million, a 5% YOY decline.

Privacy! Commerce! Connected TV! Read all about it. Subscribe to AdExchanger Newsletters

Paramount Skydance Merged Its Business – Now It’s Ready To Merge Its Tech Stack

Paramount Skydance, which officially turns 100 days old this week, released its first post-merger quarterly earnings report on Monday.

Hand Wipes Glasses illustration

EssilorLuxottica Leans Into AI To Avoid Ad Waste

AI is bringing accountability to ad tech’s murky middle, helping brands like EssilorLuxottica cut out bots, bad bids and wasted spend before a single impression runs.

The Arena Group's Stephanie Mazzamaro (left) chats with ad tech consultant Addy Atienza at AdMonsters' Sell Side Summit Austin.

For Publishers, AI Gives Monetizable Data Insight But Takes Away Traffic

Traffic-starved publishers are hopeful that their long-undervalued audience data will fuel advertising’s automated future – if only they can finally wrest control of the industry narrative away from ad tech middlemen.