ARCHIVE FOR:

games

  • feedback loop

    Unity Officially Seals The Deal With IronSource (As In, The Merger Is Complete)

    Following a dramatic courtship between Unity and ironSource, Unity put a ring on it. The merger closed on Monday. The purpose of the deal is to bring all of the tools developers need to create, test, launch, grow and monetize their games together under one roof.

  • Rewarded video is a staple of mobile game monetization. So why isn’t rewarded audio a thing?

    This Startup Is Using In-Game Audio Ads To Monetize Apps Without Being Annoying

    Rewarded video is a staple of mobile game monetization. So why isn’t rewarded audio a thing? That’s the question Amit Monheit, now the CEO and founder of in-game audio ad startup Odeeo, started asking himself last year after losing his job at a Tel Aviv-based audio content discovery platform during the height of the pandemic. […]

  • Facebook Woos Game Developers To Audience Network With Playables And Rewarded Video

    Facebook is bringing playable ads, an interactive format that lets users demo a mini version of an app before downloading it, to Audience Network starting Wednesday. It’s available within rewarded video and interstitial placements. In the coming weeks, Facebook is also planning to expand access to its rewarded video unit to all publishers across the […]

  • Rewarded Video: The Name Of The Game At King

    What does a 13-year-old have in common with a retired woman and a middle-aged man? They all play mobile games. “There’s a misconception that the gaming audience is just kids,” said Brian Ames, president of Activision Blizzard Media (ABM), an advertising division housed within game publishing giant King. “The reality is, though, that gamers are […]

  • Genera Games Is Playing Around With Influencer Marketing And Scoring Results

    Influencer marketing often gets lumped in with vapid Kardashian nonsense, PewDiePie antics and top-of-the-funnel fluff. But there’s no reason sponsored videos can’t be a data-driven user acquisition (UA) channel for performance-minded marketers. User acquisition is about knowing where your audience is, wherever that may be, and being willing to experiment, said Danika Wilkinson, community manager […]

  • This Game Developer Cut Its CPI In Half By Testing Ad Creative Before Launch

    Creative often gets neglected by app publishers gunning for installs – but it’s one of the most important aspects of any app-install campaign, said Artur Grigorjan, head of growth marketing at Russian game studio Playrix. “By this point, most advertisers have enough expertise when it comes to buying,” Grigorjan said. “Now they’re transitioning to the next […]

  • Playable Ads Prove To Be A Good Fit For Hollister

    Teen apparel brand Hollister is drumming up engagement with game-based ad units that are holding players’ attention for nearly a minute at a time, on average. That’s 30 to 45 seconds longer than the average TV ad, said Vincent Obermeier, president and co-founder of TreSensa, an app monetization platform that helps develop and distribute interactive […]

  • Glu Mobile: ‘Today, App Success Means Retaining A Passionate Audience For Years’

    Glu Mobile wants users who will stick around for the long term. “In the past, a game company could put out a game every month, just throw stuff out there and see what stuck,” said Glu CRO Chris Akhavan. “But now, consumers only have so many apps they actually use regularly, and we’re all fighting […]

  • Panda Pop Maker SGN Courts Lifetime Value With Playable Ad Units

    Like most app developers, SGN – whose games have been downloaded more than 700 million times – is looking for long-term love. But in the casual gaming space, retention rates usually leave something to be desired. Only about one-third of users relaunch an app within 24 hours of the original install, according to Appsflyer. After […]

  • Rewarded Video Is A Gem For Ubisoft’s Mobile Games

    App publishers are constantly walking the line between user experience and making money. That’s the “main challenge” facing Baptiste Chardon, the man in charge of handling monetization for French game publisher Ubisoft’s more than 25 free-to-play mobile titles, which range from kid games to less casual offerings. An additional challenge lies in making sure that advertising […]

  • Chartboost Is Looking To Level The Playing Field For Game Devs, Hook Up With Fyber, Heyzap

    Developing game apps is a hard knock life – because once the development is done, the monetization work begins. “Game developers have specific needs,” said Chung-Man Tam, chief product officer at mobile game discovery platform Chartboost, which launched a collection of tools on Thursday aimed at helping devs take better advantage of their first-party data. Two […]

  • In-Game Ad Platform Tap.Me Taps Former OMG Exec Spiegel As Its New CEO

    Matt Spiegel is the new CEO of Tap.Me, an in-game advertising technology company. Read the release. Previously, Spiegel was CEO of Annalect Marketplaces and Omnicom Media Group Digital. He discussed the new role and its implications with AdExchanger.com. AdExchanger.com: What attracted you to the start‑up world? MS: It’s interesting. I think most people have gotten […]

  • Wild Tangent Seeks To Entice Brand Marketers With BrandBoost Ad Platform Says EVP Madden

    WildTangent, with an online games ad network of over 100+ million unique users according to the company, announced a “unique advertising platform, BrandBoost™, which provides brand marketers the opportunity to reward gamers with complimentary game play and virtual items in return for brand engagement.” Read the release (PDF). WildTangent’s EVP of Business Development and Marketing, […]