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All Fun And Games (For Some)
A week ago, Google quietly made a large chunk of mobile gaming revenue disappear with the news that it would prohibit certain in-game formats – namely, full-screen ads that display unexpectedly, full-screen ads that display before the main app page loads and ads that appear during gameplay when a user begins a level or a new sequence.
This is a user-friendly change, since those formats are also extremely annoying.
Problem is … they’re also some of the most commonly used formats.
Casual game developers will now have fewer impressions to sell and will no longer be able to achieve (ahem, force) certain lucrative metrics, like “engagement” tied to unskippable full-screen video.
But one gaming ad format was explicitly exempted by Google: the rewarded ad, which allows users to unlock features or move forward in a game in exchange for watching a video.
The move away from ubiquitous interruptive ads – and a growing focus on rewarded ads – is only the first step, however, as Google strives to improve the Play Store gaming experience, writes Dave Madden, founder and president of Simulmedia subsidiary PlayerWON, in a blog post.
Next up, developers will need to start attracting larger and non-endemic brands and stop relying so heavily on rival mobile game developers to buy their ads.
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